﻿using System;
using System.Collections.Generic;
using System.Text;

namespace CMN.Entity
{
      ///<summary>
    ///Normal_SkinEntity实体类(模板皮肤)
    ///</summary>
    [Serializable]
    public partial class Normal_SkinEntity
    {
        #region "Private Variables"
        private DataTableAction _DataTable_Action;  // 操作方法 Insert:增加 Update:修改 Delete:删除
        private Int32 _Id=0; // ID
        private Int32 _TemplateID=0; // 模板ID
        private String _Title=""; // 皮肤名称
        private String _Dir=""; // 皮肤路径
        private string _TemplateName = "";
        #endregion

        #region "Public Variables"
        ///<summary>
        /// 操作方法 Insert:增加 Update:修改 Delete:删除
        ///</summary>
        public DataTableAction DataTable_Action
        {
            set { this._DataTable_Action = value; }
            get { return this._DataTable_Action; }
        }
        /// <summary>
        /// ID
        /// </summary>
        public Int32  Id
        {
            set { this._Id = value; }
            get { return this._Id; }
        }
        /// <summary>
        /// 模板ID
        /// </summary>
        public Int32  TemplateID
        {
            set { this._TemplateID = value; }
            get { return this._TemplateID; }
        }
        /// <summary>
        /// 皮肤名称
        /// </summary>
        public String  Title
        {
            set { this._Title = value; }
            get { return this._Title; }
        }
        /// <summary>
        /// 皮肤路径
        /// </summary>
        public String  Dir
        {
            set { this._Dir = value; }
            get { return this._Dir; }
        }

        public string TemplateName
        {
            get
            {
                return _TemplateName;
            }
            set { _TemplateName = value; }
        }
        #endregion
    }
}
